Creating 2D Animation by Corel Painter

1. Animation in the Corel Painter are set up the same way as new picture. Choose new from the File menu.
2. In the new dialog box, select the Movie radio button. Chang the frame count to 16 and the image size to 512×512. clic on Ok.
3. Corel Painter automatically saves animations, so the Enter Movie Name dialog box will appear, Name the animation Ball and click on Save.
4. The new frame  Stack dialog box allow you to set up Painter’s onion skin feature. Onion skin is a simulation of the velum used by traditional animators to see mutiple drawing. Set the Level to 4 and the color depth to 24. Click on OK to continue.
5. Now the Animation window will appear. In addition to the Animation window, there is also a Frame stack window. Frame Stack is the term used in Corel Painter for the series of frame in an animation . The Frame stack window has controls for advancing frame forward and backward. The current frame is on the right with the red arrow above it.
6. Now you need an image to animate in the frame. Corel painter has some present image you can use. To call up the image Portfolio, select Show Image Portfolio from the Window menu.
7. Drag the marble image from the Image Portfolio to the animation area.

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8. Now position the marble as high in the upper-left corner as possible. You will be animation the marble to drop from the left side of the screen and bounce to the right. Move an item is the simplest from of animation because all you are doing is changing the position of the item from frame to frame. Later, you will work on moving a character.
9. To bling up the onion skin effect to see the four levels of animation you selected at the beginning, you need to select Tracing Paper from the Canvas menu.
10. Next click the advance One Frame button in the Frame Stack window. Notice thet the marble remains in the same position. If you look at the Frame Stack window, you will see Frame  1 has the marble in the upper-left corner. The marble is an object that floats above the animation background. When a frame is advance , all floating objects are combined with the background of the previous frame. The floating object is then transferred to the current frame.
11. Drag the marble down and to the right.
12. We will have the marble hitting the ground, represented by the bottom of the image, on the image, on frame 5. As the marble descends, have it move a little faster by dragging it down and spacing it a liitle farther apart in each succeeding frame. Notice that you can see the past frames almost as if you were looking through tracing paper.
13. Animation is about timing. As the marble drops, it accelerates toward the ground. As it hits the ground, some of the energy from the falling marble is transferred to the ground and the rest is redirected in the biunce of the marble. This slows the marble. In frames 5 throgh 10, the mable  won’t be separated as far because you need to slow  the impact of the marble with the ground. Select Scale from the Effect > Orientation > Scale.

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